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少年特戦隊 - 地獄訓練(仮題)

 


 

2018年12月14日 - いよいよリアクションを!

ver 0.181214

やっとリアクションが追加されました。
アクション<=>リアクションのビルドは簡単な作業のようですが,パターンが機械的な感じで繰り返されないリアクションを作ろうと努力していたら
多少時間が遅れてしまいました。物理エンジンの適用でかなりいい打撃感が生じました。(笑)


LAB20181214001

 

いくつかのボイスが追加されました。
腹パンチと関連のあるボイスたちです。 3つのボイスがランダムに再生されます。今後息の音にもランダムボイスを全部適用して
繰り返されるボイスによって異質的な感じが発生することを抑えようとします。

 

体力高渇
HPは体力です。クロくんが訓練を継続できる数値であり,訓練と休息を適切に繰り返すことで最大HPはますます増加します。 今のような単純なパターンではあまり意味ありませんが
様々な訓練コースが追加され,次のコースへのルートを開放するには,一定HP以上を求めるようにデザインされるはずなので,予め実装しておきました。

訓練途中HPが一定状態以下に下がると,クロくんは疲れ気味な動作をして訓練を拒否します。
そんな時はしばらく休ませてくれるとまたHPを回復して練習できる状態になります。

LAB20181214002


ジャンピングジャックでHPが30以下になった時,訓練を中断するとエロなポーズのグロッキー状態突入
(HP less than 30 : Jumpping Jack - Edge Groggy animation popup)

ジャンピングジャックでHPが50以下になった時,訓練を中断すると一般的なグロギ状態突入
(HP less than 50 : Jumpping Jack - Normal Groggy animation popup)

プッシュアップをHPが50以下まで続くとプッシュアップ途中混折(自動回復します)
(HP less than 50 : Push Up - exhaustion)

GONZOUモードでSPが50以下になると教官のパンチに耐え切れず跳ね上がる。
((When Kuro's SP less than 50. Kuro can't stand your Punch anymore)

SPは精神力です。 GONZOU モードで教官の体罰を耐えたり,その後追加される[拷問に耐える訓練]のコアゲージです。
ZEROになると気を失ってこれ以上クロ君は何の反応もしなくなります。
(If Kuro's SP less to Zero, Kuro is Pass out...I mean Game Over)

 

操作鍵の変更およびUIの変更
HP,SPゲージをデザインしながらそれに合わせてよく似合うようにまたデザインするつもりです。 それでその場しのぎに最も簡単なテキスト形式にUIを変更しておきました。

操作鍵も追加される様々なインタレクションに使用される鍵と重複しないように,数字の方向に訓練を指示する操作鍵を移動させました。

LAB20181214003

床材の変更 // 背景事物等は極力シンプルに構成しようと思っていますが,以前まで使用した鏡のような床材質はクロくんの影が奇妙な誤りを発生させたので...仕方なく多少文様のある床材質に変更しました。

 

普通は最低でも3~4日に一度ずつバージョンアップをする計画でしたが今度は多少時間が遅れてしまいました。
すみませんでした!m(_ _;)m

 

MAC : https://www.dropbox.com/s/ms41p473ovp4hge/Mac_181214.zip?dl=0

WIN : https://www.dropbox.com/s/s4jqin5xtnc9r9h/WIN_181214.zip?dl=0

 


 

2018年12月07日 - ボイスの追加及び操作方式の変更


LAB20181207001

ver 0.181207

モーション追加 : トレーニング動作を始める前に簡単なモーションを追加しました。

オーディオ適用 : まだ簡単な息の音程度ですが,これだけでも臨場感がひどく増幅しますね。
ボーイスファイルの適用にもっと努力しなければなりません!(ボイスファイルのソース入手方法が問題ですが,まず呻き声は多量確保しておきましたw)

操作方式の変更 : 教官の操作メカニズムを変更しました。 もっと精巧なカメラ方式が教官様に付きまとうでしょう。
観察モードと,キャラクターのコントロールを併合する方式に変更しました。

教官の足音を変更しました : 知っています。こういうことは皆さんにはあまり関心ない部分でしょうw

攻撃モードテスト : 攻撃というより,くたびれてゆるんだクロくんが再び積極的に訓練をするよう励ます行動ですw とにかく,簡単な攻撃ができるようになりました。
まだ打撃リアクションは具現されていません。

武器の収納 : 様々な体罰道具を使うために武器を収納し,また取り出すインベントリー概念を導入しました。
まずはキーボード1キーで作動する鉄の棒の一つだけです。 うまく作動するのか確認してください。

キャラクターを透明に : 自分のキャラクターを透明に変更できるようにする機能を追加しました。

クロくんの操作方式の変更 : 画面のボタンをクリックするのは,教官様を直接操縦する方式と共存するようになれば操作が大変不便になります。
それで,すべての動作をキーボードのボタンで使用できるように変更しました。 画面にガイドが見えるので,それを参考にしてください。

ローカライジング(English) Yzak28さん、Kro55overさん

翻訳を手伝うという支援軍が登場しました。 おかげで,もっと精巧なローカライジングが可能だと思います。

あくまでBUGを探すためのテストなので,変更のないchapter 1はこのバージョンから除外しました。

 

MAC : https://www.dropbox.com/s/ur5549mc910zj8a/Mac_181207.zip?dl=0

WINDOWS : https://www.dropbox.com/s/k9wn4dkvfu4zupv/WIN_181207.zip?dl=0

 


 

2018年12月02日 - 筋肉!筋肉!筋肉!筋肉!!!

 

LAB 20181202001

 

*筋肉のディテールをアップグレードしました!! Normal MAPを適用しましたが効果良かったです。
これを応用して今後は自分の好きなキャラクターのタイプの外形にカスタマイジングする機能も追加する予定です。

動作の連結をもっと自然に修正しました。
カメラの視点を変更することができます。
教官様に恐ろしい武器を装着させました。(まだ攻撃命令はできません。)
ゲーム終了ボタンを追加しました。(Yzak28さんのナイスアドバイスでした。^_^)
ローカライジングシステムを改めて適用しました。(Ullanさんありがとう〜)

あ!そして今まで使わずに貯めておいたチケット後援金をついに使いました。
ゲーム製作をスムーズに助けるパソコンを追加購入し,ゲーム製作ソフトのADDON機能も購入しました。

ほんとうに、ありがとうございます。 m(__)m

MAC : https://www.dropbox.com/s/yotgpg56w5zgun4/Mac_181202.zip?dl=0

WIN : https://www.dropbox.com/s/w65q4vxfbuv263o/Win_181202.zip?dl=0

 


2018年11月29日 - カスタムコードシステム

LAB 20181129001

普通3Dキャラクタは両手を頭の上に向けると,胸の筋肉の形が見苦しくなります。
もちろん,私のゲームは,低品質のクソ系列のゲームですが,脇と胸がつながるラインを,自分は大変好かれるので,これだけは許せませんでした。

さあ!それで私は腕の方向によって流動的に変形される胸筋肉コードを作りました。
そして適用! 意外とすばらしい結果だ。 満足しました。
その他にも,運動の強度と時間によって少年がもっと早く息をするコードも挿入されています。
これは基本ポーズでしばらく放置しておけば,また回復します。

LAB 20181129002

そろそろ基本的な枠組みができましたが,もう内部の構造が相当複雑になりましたね(汗)
一切りはゲーム製作に没頭していて,イラストのアップデートが完全に中止された状態だったが
ゲーム制作の速度が多少遅れてもSecret GalleryとComixメニューのアップデートも並行する予定です。
このままずっとゲーム製作ばかりしていれば,みなさんのチケットが無意味になりますから。(笑)

MAC : https://www.dropbox.com/s/m0vpbgd3hvfkn6x/Mac_181129.zip?dl=0

WIN : https://www.dropbox.com/s/i4xoeo668hvwpjo/Win_181129.zip?dl=0

 


2018年11月24日 - 2Dイラスト挿入テスト

LAB20181124001

フォントサイズを小さく修正し,より多くのテキストが表示されるように変更しました。
対話状態の画面からキャラクターの2Dバージョンのイラストが登場するように追加しました。
* 些細なバグが発見されて受精中です。


2018年11月23日 - ロカライジングテスト (オープンテスト)

LAB20181123001

MAC : https://www.dropbox.com/s/fpqw25nec5ap09r/Mac_181123.app.zip?dl=0
PC : https://www.dropbox.com/s/a3vth3mym77f6bb/Win_181123.zip?dl=0


2018年11月20日 - パフォーマンステスト (オープンテスト)

MAC : https://www.dropbox.com/s/9l9qw1dbipqgway/MAC_181120.zip?dl=0
PC : https://www.dropbox.com/s/4iyicxr409bx0zo/Win_181120.zip?dl=0


GuestBook

ゲームに関わる意見や,アドバイス,テストバージョンを
実行してみた結果,何でもいいです。 ^_^

arrow 462215 960 720

 

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  • This commment is unpublished.
    Yzak28 · 2 hours ago
    The new attack animations look great. I found a few things: After the boy collapsed doing push-ups and recovered, I ws doing Juming Jack, he continued doing Jumping down to 0 and the HP became negative. Also zoom doesn't work in crouch mode. I like the way the character reacts when you bump into him while he is exercising. this is well done.
  • This commment is unpublished.
    justice · 5 days ago
    If I keep pressing the right mouse button, and then take out the pointer, walking around will appear to wear the phenomenon of mold
    • This commment is unpublished.
      AmakusaHiroshi · 4 hours ago
      I've completely changed the way we operate the camera. Please let me know if there is any problem again. :-)
  • This commment is unpublished.
    Ambertin · 5 days ago
    I really like the idea and implementation. I am very glad that you are ready to learn something new for yourself in order to delight us with your creativity.

    From errors, I found that the transparency button does not work when push-ups
    • This commment is unpublished.
      AmakusaHiroshi · 3 hours ago
      Thank you, until I found a better perfect way to make it transparent, I removed it. However, Now you can use the camera's operating style and the powerful ZOOM, so you have a better view.
  • This commment is unpublished.
    Ullan · 6 days ago
    Still running smoothly :)


    A few issues do present themselves, however. I cannot re-bind any keys. My keyboard does not have a standard WASD layout, and occasionally I forget this. Until now that wasn't an issue, but now I keep accidentally initiating the push-up command. It's also not possible to go from one exercise to another without canceling the current exercise, which is admittedly a minor issue.


    The guard animation is slightly problematic, however. When striking with the baton, the figure takes half a step forwards and with repeated swings will creep forwards ever so slightly. I find it easier to 'aim' from first person, because at the moment there seems to be no way to rotate the guard on the spot. That means you need to walk around while aiming with the camera to position yourself, only to have this positioning changed ever so slightly after using the baton. This gets a bit tedious, but from first person repositioning is much simpler.

    I cannot get transparancy to work. At all. The guard remains opaque no matter how many times I press the button, even after refreshing the camera.


    All in all, a very solid demo of the new in-game UI, with a few minor issues.


    I hope that in future, the boy might get so tired from exercise that he collapses, requiring 'persuasion' to resume training. Dare I hope possibly injure himself while training? Will the various weapons have significant negative and potentially dangerous impact on Kuro kun? Is it possible the boy is among that unlucky twenty percent? (Or can we make sure that he is? :) )


    Looking forward, as always, to the continuation :)


    P.S. I know you have many volunteers already, but I would be very happy to help out with translation efforts.
    • This commment is unpublished.
      AmakusaHiroshi · 3 hours ago
      About current exercise / Yes, The current action must be reset. Of course I can make a cross Input. But it work is need so many time(Square), and I thought it was inefficient. We've deleted an baton animation from the guard, and I've changed the He's Movement engine. He's completely different Man now. lol! As you wish, I added a status of groggy animations. Thank you for your feedback.
  • This commment is unpublished.
    Kro55over · 6 days ago
    The new UI certainly works more dynamically.

    Switching camera on guard while holding R mouse might be a bit difficult if we are attacking at the same time, Maybe try making it into toggle mode ?. Guard first person view In normal mode is fine, but when equipping weapon and moving / attacking the camera position clips inside the guard making view obstructed.

    Its already a great improvement so far, and yes the sound addition makes It even more immersive XD
    • This commment is unpublished.
      AmakusaHiroshi · 3 hours ago
      The character control engine had a problem. may be better now. By the way, what is good for the title of this new game? I still haven't decided on it...
  • This commment is unpublished.
    Kro55over · 6 days ago
    OMG! new update cant wait to test it tonite huhu^^
  • This commment is unpublished.
    Ambertin · 6 days ago
    I really want to play this game! I hope you also add workouts with dumbbells and a barbell, as well as pull-ups. I would like to see the boy's punishment if he does his exercises not very quickly. I would also suggest that if a boy can no longer workout and interrupt the training, then he would not just be killed, but tortured to death. And you need to make sure that if the training goes too long, the boy would get tired and interrupted, and he would be punished for it.

    From what I noticed, these are broken buttons Head - Chest - Hip - Foot . And the trainer from time to time very quickly twitches and jumps.
  • This commment is unpublished.
    Ullan · 11 days ago
    Looking good and running smoothly even at highest settings. Can confirm Yzak28's observation, the camera does not switch perspectives until zoomed or panned (basically, when the camera is refreshed).

    Localisation appears to work fine, and after seeing the titles of the other training sessions I can't wait to see what you'll do with those :)

    Although it's probably low on the list of priorities, the 'guard' animation when watching the training glitches slightly when wiping his brow. For a moment it seems like he is violently attacking himself, which is admittedly quite funny to watch. :)

    Is the positioning of the guard in front of, rather than behind the boy intentional?

    I notice that you have cleaned up the 'push up' animation so the first four no longer play a different animation from all the others.

    Minor observation: from certain camera angles I can see the top of the boy's head through the hair.

    As always, I'm keenly looking forward to the next demo, keep up the good work :)
  • This commment is unpublished.
    Kro55over · 11 days ago
    (Minor Bug - If you move too fast to trigger speech, game title doesn't disappear until next menu choice)

    Other than that localization works now, patiently awaiting the other training options XD
  • This commment is unpublished.
    Yzak28 · 11 days ago
    Found a bug in the "Head - Chest - Hip - Foot" Buttons. They do not show any effect when you click them, only after you zoom. If you want some help with the translation contact me, I can do English and German ;)
  • This commment is unpublished.
    Yzak28 · 13 days ago
    That's looking pretty good. I'll also check it out on my old notebook tomorrow and tell you how it runs there (i5 + GF460). Also noticed that the language was japanese only. Was this intented or did the language detection not work? ALso no main menu yet. I always have to exit using Alt+F4 Many "kids" nowadays don't know this old windows trick :)
    • This commment is unpublished.
      AmakusaHiroshi · 11 days ago
      Localizing issues have been fixed. And I added an exit button. Thanks for your Nice advice! XD
      • This commment is unpublished.
        Yzak28 · 11 days ago
        I checked the last demo on my old notebook. 3rd gen i5 with Gf540m, 8 gig ram., Win7 home, running smoothly at medium detail and 1600x900.
  • This commment is unpublished.
    Kro55over · 14 days ago
    whoa, nice! cool details like how he breathes differently based on the difficulty of training XD

    Now we just need harsher n more brutal training!
    • This commment is unpublished.
      AmakusaHiroshi · 11 days ago
      In the latest version, he got a better muscle detail! But there are some people who don't like the muscle line looking too sharp. So my plan is...'character's customization system' It takes many time to make it, but it will be wonderful when completed.
  • This commment is unpublished.
    Ullan · 14 days ago
    Still runs very smoothly.


    The main 'bug' I ran into was the text output and the language of the menus. Are they still supposed to auto-switch to english? Unfortunately all I could get was Japanese, and my grasp of that language is pretty much non-existent :) Even though only one of the branch menus work, it would have been nice to see what the other options were :)

    I like how the camera centers on the boy now. Was it intentional that the camera follows the motions of the boy when being panned, but remains static otherwise? If not intentional, can we make it a feature? I like it :)


    Looking forward to the next iteration (and I don't mind the slowing down of pictures while you work on this), and I'm glad to hear this has re-awakened your joy :)
    • This commment is unpublished.
      AmakusaHiroshi · 11 days ago
      I applied localizing again. (It was my mistake, Thanks!) and about the 'camera work' I'm also planning to Fix that. however I added a slightly different camera angle at this latest version.
  • This commment is unpublished.
    Kro55over · 17 days ago
    Wow, just when i was wondering if u've started on game based projects. 2018 just got more exciting thanks to you haha XD

    Ok so testing performance wise, weird camera angle alrd mentioned by others, graphics and animation quality is alrd good enough for my liking, The guy does blink to salute pose on trigger however, or maybe its the camera angle i cant see the transition, walking too far with the guard can lead to the kid standing in T pose when game tries rendering him in again.

    Definitely hoping more functions get added soon for everyone to stress test further hehe..
    • This commment is unpublished.
      AmakusaHiroshi · 15 days ago
      Game Develop is fun. Complex problems occur every time, but I enjoy the process of solving them. New Game is Made with software like KURODEN G, but much of it has improved much more. As I developed the game, I felt my lost soul come back to me.
      Every day is fun fun fun! But the only problem is that I haven't updated the illustration for too long.

      A lot of my sponsors have left. But it's something I expected. XD
  • This commment is unpublished.
    Ullan · 20 days ago
    It still runs very smoothly, but I did notice a very strange graphical glitch. If you approach the boy, and then pan the camera down (so you are looking up), his leg warmers disappear when the edge of the screen begins to intersect with them. I can't get into a position to see if this happens with any other clothes.

    I also need to mention that the camera angle is a bit... strange. It appears to be centered around the pelvis of the 'guard', with no option to zoom in or out. As fun as it might be to stare at a man's crotch for short periods of time, this does kind of get in the way. Perhaps it is an option to return to the standard third person isometric camera (over the shoulder) and introduce a zoom function?


    The text display works just fine, and I will not comment on the grammar of the English, as my Japanese is non-existent and therefore I have no standing to offer criticism :)
    • This commment is unpublished.
      AmakusaHiroshi · 20 days ago
      It's a camera's depth setting problem. don't worry about that, I know how to fix it. and I'll also improve the inconvenience of camera angle on next test version. Sorry About the bad English, I have no idea. somebody help me!
  • This commment is unpublished.
    Yzak28 · 22 days ago
    Runs very smooth on my Ryzen 1800x 32gig GF 1060 6gb. Windows 7 Pro ultra settings fullHD
    • This commment is unpublished.
      AmakusaHiroshi · 20 days ago
      I guess it does not seem to be a problem at the Ryzen. Thanks!
  • This commment is unpublished.
    Barefoot Ninja · 23 days ago
    Works fine on my MacBook Pro (2011) ; it's a bit slow but my computer is not designed for gaming...
    • This commment is unpublished.
      AmakusaHiroshi · 20 days ago
      Thanks! Good information! I care a lot about MAC users.
  • This commment is unpublished.
    agp1083 · 23 days ago
    Windows 10 1803
    Radeon RX Vega 64 software ver 18.11.2
    R7 1700 B350 16G
    2560*1440 ultra
    all good
    looking forward for the product
  • This commment is unpublished.
    Ullan · 23 days ago
    I like the model you're using, and the animations appear quite fluid and natural. Running smooth as silk on my system:
    OS: Win7 (64) CPU: i7 860 RAM: 16 GB GPU: nVidia GeForce 1080ti (11GB VRAM)
    • This commment is unpublished.
      AmakusaHiroshi · 23 days ago
      Thanks your informations! anyway, Wow! GeForce 1080ti...It's unfair. lol
  • This commment is unpublished.
    Ambertin · 23 days ago
    The game started at maximum settings and I like the image in it.. But I did not understand what you can do in it? I can only navigate through space and that's it. I tried to press all the buttons, but the character does nothing more, only walks. Or is it not implemented yet?
    • This commment is unpublished.
      AmakusaHiroshi · 23 days ago
      Yes, this is a Just test version. In fact, nothing is implemented except for the character's reaction when the boss approached.
      If you tell me your PC spec, it so much helpful to me. CPU, GPU, RAM, OS version. :-)
      • This commment is unpublished.
        Ambertin · 20 days ago
        Intel Core i5, Geforce GTX 1050ti, 16 GB RAM, Windows 7
Yzak28 2 hours ago GAME SUPPORT PAGE
The new attack animations look great. I found a few things: After the boy collapsed doing push-ups and recovered, I ws doing Juming Jack, he continued doing Jumping down ...
AmakusaHiroshi 3 hours ago GAME SUPPORT PAGE
The character control engine had a problem. may be better now. By the way, what is good for the title of this new game? I still haven't decided on it...
AmakusaHiroshi 3 hours ago GAME SUPPORT PAGE
About current exercise / Yes, The current action must be reset. Of course I can make a cross Input. But it work is need so many time(Square), and I thought ...
AmakusaHiroshi 3 hours ago GAME SUPPORT PAGE
Thank you, until I found a better perfect way to make it transparent, I removed it. However, Now you can use the camera's operating style and the powerful ZOOM, so ...

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